350 points × 2 strands
Bridging rungs
GLSL position wave
500 drifting points
Cursor scatter in NDC
Indigo + gold
Winds as you scroll
Overlap glow
180-step tapered curve
Seven recursive levels
Spherical distribution
35 golden sparks
700 floating motes
Per-vertex breeze
Bark, green & gold
Sway + leaf shimmer
16-unit core spire
Eight helical levels
GPU instanced meshes
Random tilt & height
Four flickering lights
800 golden particles
PBR, 20-tone palette
Camera circles spire
Four arms, true curve
Arms, core & nebula
800 warm points
600 soft particles
Yellow → blue → violet
Inner orbits faster
Center breathes
Light builds the core
Cylindrical spiral
Five layered systems
Three funnel-wall bands
Ground dust, dark top
Widen with height
Drives speed & spread
Rare bright flashes
Gray, dust, cold white
100 spherical nodes
Linked by distance
~250 along the links
Sine brightness bursts
Ten points per node
500 parallax points
Faint wireframe sphere
Indigo web, cyan pulses
65 radiating cones
40 inner crystals
Four orbiting colors
High metalness
Sharp power curve
600 + 500 points
Purple, rose, clear
Turns as lights sweep
7 bells + tentacles
Bells, bubbles, ambient
Domes contract
Depth-phased trail
350 wobble upward
500 dim points
Cyan, pink, violet
Drift and sway upward
~1,300 tiles · 32 rings
Metalness 1.0 PBR
Procedural cube room
Four orbiting colors
20 radiating rays
1,150 twinkling dots
Magenta · cyan · gold
Ball spins, room turns